![]() ![]() She could only offer the party a fortune telling with the tarokka deck. The party had many questions, but it appeared that Madame Eva had no answers herself. Inside, they met the ancient seer of the Zarovon clan, who knew much of their quest and spoke highly of Madame Fortuna. After a considerable wait, the party was invited to Eva’s cart. The party inquired with the local gypsies and asked to speak with Madame Eva. This group of Vistani was much less somber, though no less mysterious, as the tribe from the Carnival. As it seemed the less dangerous of the two paths, the party left the Inn to meet with Madame Eva.Īt the Tser Pool, there was a large, semi-permanent camp of Vistani of the Zarovon clan. Bray suggested that the party seek out information in Strahd’s library or consult with Madame Eva of the nearby Vistani camp. He did not know if they knew of the great power of the Hill or were unconsciously drawn to it. Bray knew nothing of the runestones, but did tell of a horrible cult of witches that gathered on the Hill randomly. Goodman theorized that Strahd’s anchor to the land through the runestones. ![]() If this was true, then evidently something made Strahd’s destruction not as permanent as hoped. The vast majority were never heard from again, but Bray did mention that some survived and claimed to have killed Strahd. Dozens of heroes had assaulted Castle Ravenloft through the years trying to kill Strahd. Strahd was indeed a vampire of incredible power, far more powerful than any vampire of legend. Bray welcomed them to his home and shared all the information he had. In short order, Goodman identified himself as a member of the Order of the Raven. Inside they were met by the innkeeper Bray Martikova and they told him of their connection with his brother Brom. These folk were of no help to our players, and the heroes were forced to go directly to the Blood o’ the Vine Inn. They found a small, simple community of grim and suspicious villagers, with the specter of Castle Ravenloft looming over them. With this knowledge, the heroes of Miredus left the dreaded Hill and journeyed to the village of Old Barovia. Madame Fortuna had said that the number “3” would factor into their quest repeatedly: perhaps there would be two more runestones. Goodman hypothesized that there were other runestones in the country that were solidifying Strahd’s connection to the land itself. Without knowledge of what this power was, destroying the stone was believed to be vastly too dangerous. ![]() It was clear that this runestone was granting Strahd some eldritch power, though it was not known how. They learned that the stone slab was a runestone, an object of great magical might that was connected to the Astral Sea. They uncovered a stone slab, which was covered with curious brown stains and radiated power.ĭeciding that this important, our heroes began exploring the area and researching the Tome of Strahd. There was evidence that dark, bloody magic had been performed at the fell hill. ![]() A thorough investigation revealed that atop the hill were the ancient ruins of a stone temple, far older than even Strahd I. The woods parted and they arrived at the rocky, windswept hill. They trekked over the Ivlis River through the dense Svalich Wood, expecting an attack at any time, but it appeared that Strahd had kept his word. That morning, the party set out to the dreaded Lysaga Hill to the east. Goodman also began taking steps to convert the inn into a small shrine to the Morning Lord. They told the citizens of Zeidenberg that the vampiric scourge had been removed and they could return to their homes. After the defeat of Lyssa von Zarovich, our players returned to the new House of the Rising Sun Inn to refresh themselves. ![]()
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